Hi,
Fletchers have almost finished the house and they took their sweet time doing it. We stayed at the Top 10 Holiday park in Papanui and it was pretty comfortable place to stay and good for my daughter as it had a tonne of playgrounds. But onwards to wargaming !.
ACW
Hayden and I managed another 6mm ACW game where my Stonewall Brigade defended a ridge against twice as many Federals. The game highlighted more flaws in the Polemos rules and the poor command control system for small games. Basically a Veteran Infantry Regiment armed with smoothbores pretty much toasted the entire attack. So now we are looking at changing the rules to allow for some form of strength points or playing volley n bayonet.
Spanish Campaign
Puebla De Rodrigo
Part of the Army of Extremedura was attacked by a cavalry force as it retreated from Puebla De Rodrigo (Near Ciudad Real) and was destroyed. There wasnt much I could do here apart from try and kill some Frenchmen, which I did but when French Cavalry can move 36inches in a turn your pretty much poked. Having no cavalry while up against myriads of French Cav backed by Horse Artillery really was a foregone conclusion but it started to highlight some of the issues I have with the ruleset regarding Charges and the use of Pip Movement.
Puebla De Sanabria
I had advanced towards Salamanca with a force under General Espsana, I know there were French near but seeing as thought my allies (.....looks off into the distant hills...) seems to be trapped in Portugal I thought I try and suck some French into the NW and like a moth to a light bulb they came.
Below the Militia troops hide on the top of the hill from the menacing French Artillery.
Below the Spanish Defences of Puebla de Sanabria consisting of the 2/3 Aragorn Regt and a medium battery.
The French advance - 3rd Legere in open order moving towards PdSanabria.
The Bailen Regt secures the Walled Farm while in the distance French legere hordes start a flank attack.
Aerial photo of my deployment - French advance.
More French Legere (Like how many do you need ?) attempt to pin the Galacians
Trouble - the generals die in one foul swoop and the force stops reacting well.
The Spanish attempt to retire but lack of cohesion hinders them, swarmed by light infantry the game was pretty much up.
French Legere advance at speed.
The end, generals finally return to action but its all too late.
Honestly what a shit of a game lol. The rules have a few (I believe ) holes that limit the defender in certain circumstances yet empower the attacker to do as he pleases far far too quickly. But far too many lopsided battles where I can barely move and the French have a heightened sense of ability and simply rampage everywhere. I know the Spanish Army very well yet under these rules its almost impossible given the broad quality gap that exists.
4 comments:
Glad to hear the house is almost sorted Paul. Really nice looking battle but sounds a bit tough for the Spainish!
Were these still in the Peninsular campaign that I was once a part of?
I do think Colin's rule set, promising though it is, does need to revisit the rules for initiative and what units can achieve in one turn.
Even in the early days, the Spanish weren't always such easy-beats, as Generals Dupont, Marchand and Suchet himself could attest.
Hi
Thanks Rodger. Yes this was the final battle of the Peninsular campaign. The campaign it self was fun but the games became unenjoyable after 2 turns, the quality of the French just meant they did anything they wanted and I didnt agree with some of the mechanics of the game regarding reaction and movement.
Cheers
Paul
A very nice report! Love the spanish troops...
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