Showing posts with label 15mm Fantasy. Show all posts
Showing posts with label 15mm Fantasy. Show all posts

Sunday, December 17, 2017

Scratchbuilt Fantasy Building

I am currently in the process of repairing my 15mm Hougonmont and Le Haye Sainte which are Pireme Publishing card stock buildings. That shall be another post but it did spark my desire to complete several other projects that have long been on the back burner.


Marksman Gaming posted a tutorial some time ago on how he makes his Tudor Cottages. Seeing as I had nothing to do and wanted to practice\learn myself I decided to give one try. One small project I  have is to build some fantasy\medieval town buildings and my Zvedza fortress, as such I need buildings.



 The only building I have made before is the effort below some 10 years ago, not the prettiest thing I might add. Horrible actually but  I guess by 2037 I should be able to make something half decent.


The frames cut out per the recommendation.


Hey Presto - glue gun action, coffee stirrers. matchsticks and PVA glue later the frame is completed.


 I could knock this together in an evening so I was quite pleased with myself. I do want to make some more and all I had left was to paint it and see what it looked like in the light of day. A few glaring errors and improvements needed (Not sure why I used matchsticks) but cheap, recycled and easy to make. They will suit the purpose I want them for so that is good enough for me !


Of course I did try some other things too such as a 1/72 siege tower. I just needed something and this was better than anything else I had.








Thursday, July 16, 2015

Solo Talomir Campaign



At the end of last year I decided to start playing the RallyRoundTheKing Talomir campaign solo. The published campaign involves a lot more nations and armies that I have so I simply made my own map involving 7 nations. I would have no pet nation but simply play them all for some solo games on the Kitchen table and a little background and action reports.

  • Goblin Clans
  • Border Kingdoms (Normans)
  • Dwarves
  • Elves 
  • Treyine (100 YW English)
  • Tropilium Empire (Late Romans)
  • Orc Clans
My simple map is below:

I did initially make a grand hex based map but updating it is a pain so I have embraced KISS.



I included the large Tropilium Empire simply as I have a very basic and old Late Roman army. I also wanted to see what life was like next to a large and territory hungry empire so they have started with a large domain already.

The campaign will begin in Spring 271 and the starting leaders are below:
  • Goblin Clans - Grexgaz Shadowracket
  • Border Kingdoms (Normans) - Baron François Dubosc
  •  Orcs - Auhgan
  • Dwarves  - King Numaen Drakecoat
  • Elves - Lord Miirphys
  • Treyine (100 YW English) - King Payne Tilli
  • Tropilium Empire (Late Romans) -Emperor Tertius Equitius Constantius
I am rolling the random events to see of bad things happen (Dragons , Giants and the like) but I'm going to ignore them as I please if the event doesn't fit with what is happening.

Last year I did get to 2 seasons in and fought two battles. A third then occurred but I had not finished the army (The biggest of course - Tropilium) so it stalled while I started to paint them ..........and then did Napoleonics.

However fresh paint, new terrain and a better camera have me back in action !

Monday, August 4, 2014

Rally Round the King testing.




So far this week I have played three solo Rally Round the King Games (from Two hour Wargames). These games have been to simply play test the rules as I get ready for a Solo Talomir campaign to generate some battles. The first game on Sunday night took around an hour and ended up in the Goblins getting smashed to pieces on a Dwarven shield wall. I then discovered that I got the rules on Goblins wrong (Skirmishers and formations) so I then played another game and it ended up in the Dwarfs getting a hiding (The dwarf General tried to turn the tide and ended up as a kebab) and I then discovered flaw 2 in that I had mistaken the Terror rule (It only applies to big nasty things like wolves but not goblins) so things wouldn’t have been as bad for the Dwarves. So a third game ensued – this took about half an hour and I found I knew the rules pretty well by now so I only had to refer back to the unit statistics a few times. The dwarves took the third game and the survived simply due to well train troops that could simply endure a battering.

You will see from the pic below I that I can get this on a table (I’ll have a bigger gaming mat and scenery of course) and have it all taken care of in an hour – right next to the kettle and biscuit tin.



The Talomir campaign involves a group of nations that fight in the world of Talomir. These are a mix of Humans and other folk (Goblins, Orcs, Elves etc etc). The great thing is the Human nations are simply Historical armies substituted into another settings.
I have never played ancients before so I will also be using RRTK to get used to these type of warfare and also learn about different nations and troop types that will hopefully form some bases if I ever get around to playing HoTT Tournaments at CWC. It was also mean I have will have 3 Ancient armies I could possibly use for something else.

Talmoir Nations
Tropilium – (Late Roman) – Legion and Auxiliary.
Treyine – (100YW English) – Archers and dismounted Knights.
Border Kingdoms- (Normans) – Retainers and levies.
Elf- Archers and Soldiers.
Dwarf- Crossbows and Soldiers.
Goblin- Little green men with pointy sticks and the odd wolf rider.
Orc- Bigger green men with pointy sticks and the occasional big nasty thing.

I am just finishing painting the Normans and Romans and then I will be ready to start.  The next project is to get some small WW2 6mm forces finished for the same purposes.

Cheers

Wednesday, January 18, 2012

15mm Fantasy

And so another project takes flight from the deep caverns of my demented "ohh ohh shiny" wargamers mind. I have a tonne of 15mm Fantasy figures that I plan to do some solo gaming with for RallyRoundTheKing and Warrior Heroes.

I have a number of Dwarves, Elves, Goblins, Humans and various beasts  to game with (All in 15mm) and I have some good solo games\ideas to come up with.  My games will follow the Fantasy World that the Warrior Heroes\RRTK rules are set in, Talomir. One of the nations is the Border Kingdoms, the human realm that holds back the Green Horde (Orcs and Gobbos). The nation is modeled on Feudal France so the forces I will use are a mix of Saxon and Normans.  My small campaign will only focus on a small part of Talomir, those parts I have forces for, at the moment I am just working out the campiagn hook and some other rules.

So to begin with I purchased some Splintered Light Saxons (and Romano British) and I have glued some shields on below. Not bad figures though there is a marked difference in the size of the RomanoBrits (on the right) and the Saxons (The two on the left). Either it wasnt a good year height wise for the Saxons or the two ranges are different - So Ill make the Romano's champion or Kings Guard figures given their beefy size.



Below is a Alternative Armies 15mm Troll, a nice figure and not the Peter Jackson Hollywood style.



Below is my statue figure, a 25mm Grenadier Elf but I though I'd paint him grey and use him as a Scenery piece for my tabletop.



The large scales games are small enough for the kitchen table and the armies are sort of HOT\DBA style armies so it seems very easy to pick up. The greatest asset of the rules is that they are designed for solo play and have a large number of guides and tables for determining non player actions. I plan to use these for my Talomir Fantasy Campaign just to generate some random battles.

As I am also a bit of a Tolkien fan I've picked up a 25mm baby Dragon to do some Lonely Mountain skirmish games. (The 15mm figure is simply to show the scale though I wonder how my 18th Century lads would take on a dragon)



I might have to sell the rest of these ww2 28mm figures to make room for this all !